![]() ![]() Seamless stucco texture, I’ve been using it with some VRayDirt to emphasize the soft shadows of ambient occlusion. I also gave some greenish fog color at multiplier of 0.001 – this give me that greenish effect of objects seeing through the water. My water got mid gray color and only half way transparent, with IOR of 1.33 After the map was ready to go I’ve used this NVIDIA plugin to create Normal Map. In my case I was able to get away with enlarging and cleaning up the small bitmap. Normally you’d need to have high resolution bitmap for bump maps. After a short search I’ve found low res waves texture, that actually worked pretty well. Pay attention to the wave size and the distance from the object.Take into account how far the reflection shape stretches. Try to search for caustics images first and see how it works. You can also composite some more caustic patterns in Photoshop by using real caustic references and blending them in. An omni light with a greyscale opacity map can give you very similar results to real caustics. Due to the size of the scene I had to rethink about reducing the render time but still getting lighting variation. So make sure to set the exposure of HDRI image first before tweaking any other parameters.Īdditionally, I’ve used some light manipulation techniques to create fake caustics. Unit scale can affect your lighting distribution, and in those cases lighting and camera parameters will be different. However in your case it all depends on your scene setup. With that particular angle and lighting direction my camera settings were pretty standard for day setup. That’s an additional lighting source that needs to be balanced properly with the rest of the scene lighting.īy tweaking your VRayPhysCam, you can achieve a perfect balance and execute your render. My HDRI image is also instanced to the environment. That’s so that every time I rotate the Dome, my VRaySun and HDRI image rotate together. My day setup consists of a VRay Dome Light with HDRI, linked together with my VRaySun. For this day scene, I’ve used an HDRI from VizPeople V2 and for the night setup I’ve used one by Peter Guthrie. Since this post is going to be concentrated on post-production work, I’ll briefly discuss the render settings and lighting setup. Eventually, you’ll have a blast doing this work. My advice to you, keep searching for new ways to improve, you’ll get better work and better clients. With the help of PRO Photoshop Tools that I’m about to show you, you’ll have a firm grasp over the entire process. In the end, you’ll be able to spot any color mistakes immediately and correct them right away. Your eye will get accustomed to getting natural colors and good lighting exposure. With every attempt you’ll will become faster and attain greater proficiency. However, make sure you practice what you’re about to learn. The techniques that you’re about to learn in this making of tutorial is going to change the way you think about post production, this I can assure you! Same is true for the exact opposite low paid projects will not allow you to fulfil your potential and hold you back. That’s the trick, if you’re surrounded by people that think just like you, you’ll keep progressing, and you’re going to love your job. This is how I’m constantly expanding my client list, even though it’s small, but it consists of people that appreciate what I do, and willing to pay top dollar for my services. That being said – high quality sells, shows your architectural work in best light and most importantly – attracts new clients. ![]() It might take a bit of time, but if you want to sell your work at TOP price – you’ll have to learn how to produce High-End quality work! Get specific by anti-aliased masks and fixing all our objects manually, one by one. Now how do we fix it without ruining the best parts of our image? ![]() I guess there’s no other way to do it, since some parts of your image will be in perfect exposure but other objects might absorb or reflect too much light, which causes overexposure. I’ll show you exactly what it takes to create an amazing production quality image using professional post processing techniques I’ve perfected over my long career.Īlright, so this is the idea in a nutshell – “Completely breakdown an image into individual passes for proper treatment inside Photoshop”. We’ll use the Future City 3D render as an example and break down the entire post production process into separate detailed sections. Hello V-Ray users! Hope you’re all excited about my PRO Workflow Tutorial for producing stunning 3D Renders. ![]()
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